Battlefield Bad Company 2


is a first-person shooter video game developed by the Swedish firm DICE and published by Electronic Arts for Microsoft WindowsPlayStation 3Xbox 360iOS, and Kindle Fire systems. It is a direct sequel to Battlefield: Bad Company and is part of the Battlefield game series. It was released worldwide in March 2010. The iOS port was released on the App Store on December 16, 2010.[5] A Kindle Fire version was released in June 2012.[11]

The game is primarily a squad-level first-person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single-player campaign, where the player re-assumes the role of Preston Marlowe, the protagonist of the original game. The game's Frostbite 1.5 engine allows for destructible environments.[12] Multiplayer maps, which allow for five different game modes, contain a wide selection of vehicles, aircraft, and emplacements.

The game was met with positive reception from critics, garnering a mean of 88 from aggregator Metacritic for the Xbox 360 and PS3 versions, and 87 for the PC version. It became a commercial success, selling more than twelve million units since its initial release. Seven VIP map packs, as well as a downloadable game mode, were added after launch; an expansion pack, Battlefield: Bad Company 2: Vietnam (centered on the Vietnam War), was released on December 21, 2010.

Gameplay[edit]

While Bad Company 2 is primarily a first-person shooter, it follows other games in the series by allowing the player to control certain vehicles, including ATVsAPCs, tanks, and helicopters. On foot, players are given access to a variety of real-world small arms such as assault rifles and machine guns. Players can also jump, crouch, and sprint. They can carry one primary weapon and a pistol in multiplayer, or two primary weapons in single-player, as well as grenades and other equipment. Players can fire "from the hip", but zooming in and using iron sightsreflex sights, or telescopic sights (depending on the weapon) will provide much better accuracy when shooting.

Bad Company 2 heavily emphasizes destructible environments. Large sections of most buildings can be destroyed by explosives, and some walls and fences break down under barrages of bullets, with the game's physics engine realistically simulating the destruction.

The game utilizes a "regenerating health" system, rather than giving players health points as older games in the Battlefield series have done. To accommodate this in multiplayer, the "Medic" equipment now accelerates health regeneration rather than directly restoring the player's health. If the player is wounded, they must take cover and avoid damage to regain health. A heavily wounded player will see dirt and blood around the edges of the screen, as an illustration of injury.

Single-player[edit]

Bad Company 2 features a story-driven single-player campaign. For most of the narrative, the player takes control of Preston Marlowe, one of the members of the titular "Bad Company". The exception to this is the first mission, which is set before the rest of the campaign. Each mission is divided into a series of objectives, often interspersed with cutscenes that simulate the style of war films. While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and kill most of the enemies. Although the player's computer-controlled allies can never die, they cannot carry out objectives. Aside from infantry combat, the campaign contains several missions in which the player controls a vehicle, or mans a weapon turret while a teammate controls the vehicle.

Each weapon in the campaign is considered a collectible - the first time the player picks up that type of weapon, a "Collectable Unlocked" message appears. There are also sensor stations throughout the campaign which the player can find and destroy - this is also recorded in the campaign stats. "Supply Drop" crates are scattered throughout the missions, where the player can exchange weapons and replenish ammo. The Supply Drop crates will remember any weapon the player picks up and this weapon will then be available for the rest of the campaign.

Multiplayer[edit]

Screenshot of Battlefield: Bad Company 2's multiplayer mode. The player is armed with an M249 light machine gun.

Multiplayer is class-based, with four classes: Assault, Engineer, Medic, and Recon. Each class has a variety of unique weapons and equipment and serves a specific combat role. Some weapons can be used by any class, such as pistols and shotguns. Each class gains experience and levels up separately.

New items are unlocked by earning experience points, which are gained for performing actions conducive to the goals of the player's team, such as eliminating enemy players, healing teammates, or capturing or defending points of interest. These points count towards a total of 50 ranks. Bonuses to the base number of points can be awarded under certain circumstances (such as eliminating an enemy using a headshot).

Multiplayer mode features 15 vehicles, including new additions, such as the Sikorsky UH-60 Black Hawk, a quad bike, a four-man patrol boat, a personal watercraft, a ZU-23-2 mounted on a BMD-3 armored personnel carrier, and a Northrop Grumman MQ-8 Fire Scout, controlled via remote computer terminals. The available maps are set in various environments such as South America and Alaska, near the borders of Russia,[13] similar to those seen in the single-player.

dog tag system, as seen in Battlefield 2142 and Battlefield: Bad Company is also used, awarding players with their opponents' dog tags when they defeat them with a knife attack.[14] Players can use party chat for each game mode.[15] The game uses the PunkBuster anti-cheat program to protect from cheaters in online multiplayer matches.

Bad Company 2 features several game types:

Conquest: Features the classic gameplay of the Battlefield series. Players must capture and defend flags for as long as possible. If a base is taken, it can be recaptured, and the cycle can repeat until the game's end. Every kill depletes one ticket, and tickets gradually decrease when one team controls more than half of the flags on the map. Vehicles can spawn once a flag is captured. When one team's tickets are depleted, that team will lose the game. Lost tickets can be regained by reviving fallen teammates.

Onslaught: Tasks one squad of up to four players to capture certain points on the map, allowing the squad to advance. The game is won by capturing all the points. Unlike other modes, the only enemies are bots. This game mode features new lighting and time of day on existing maps, as well as new vehicles. It is available for Xbox 360 and PS3 only; a PC version was planned but was canceled.[16]

Rush: Players must defend or destroy pairs of M-COM stations until either the attackers run out of respawning tickets or all of the stations are destroyed. Lost tickets can be regained by reviving fallen teammates. An M-COM station can be destroyed by planting a charge, using explosive weapons or ballistics, or simply by demolishing the building in which it is located. However, not all M-COM stations exist indestructible buildings, forcing players to use a variety of methods to achieve the same goal. When a charge is planted by the attacking team, an alarm is activated and the defenders have a limited amount of time to get to the M-COM station and disarm the bomb before it detonates.

Squad Deathmatch: Features up to four squads, each fighting against the other. An infantry support vehicle is available for any squad to claim, giving a significant advantage. The first squad to score fifty kills wins the match.

Squad Rush: Similar to Rush, but consists of only two squads, one defending and the other attacking. The maps used for Squad Rush are smaller versions of those for both Conquest and Rush modes. There are only 2 M-COM stations in each round.


Some Screenshots:










Recommended System Requirements

Video Card

Minimum: 
512 MB Video Card (GeForce GTX 260/ ATI Radeon 4870)

CPU

Minimum: 
Intel Core 2 Quad or higher

RAM

Minimum: 
2GB

OS

Minimum: 
Windows Vista or Windows 7


Minimum System Requirements

Video Card

Minimum: 
256 MB Video Card (GeForce 7800 GT / ATI X1900)

CPU

Minimum: 
Core 2 Duo @ 2.0GHz

RAM

Minimum: 
2GB

OS

Minimum: 
Windows XP
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